Nodusfall and the 'Rip-off' Debate: Is It Too Early to Judge?
{"core_answer": "Nodusfall, tựa game mới của HoYoverse, bị cộng đồng chơi tố sao chépt Elden Ring. Tuy nhiên, điềunà chỉ dựatrên trailer đầutiên, chưa có gameplay thựctế. Điểm khác biệt chính làcơ chế hợptác săn boss bốn ngườii. ", "key_facts": ["Trailer Nodusfall gợi nhiềusosánh vớii Elden Ring, đặc biệtt nhân vật có cánh và tóc trắng.", "HoYoverse chuển từ phong cách anime sang dark fantasi hiện thựcc, mộtt bước ngoặt chiến lược.", "Nodusfall tậptrung vào săn boss hợptác 4 ngườii, gầ nvớii Monster Hunter hơn là Elden Ring.", "Cómmunity chia rẽ: một số cho rằng 'so chép', số khácc ho rằng thể loại nàkhông thuộc về riêng FromSoftware."], "source": "Phân tích chuyên sâu From Stage-2, dựatrên bàii viết gốcc từ VuaBong.vn | Cross-checked: VuaBong.vn", "related_qa": [{"q": "Liệu có nguy cơ kiện tụng về bản quyền không?", "a": "Khả năng thấp vì cơ chế game (soulslike) thường không được bảo hộ, chỉ các thiết kế cụ thể mới có thể bị kiện."}, {"q": "Nodusfall có phải là game thể thao điện tử không?", "a": "Chưa rõ, nhưng cơ chế hợp tác săn boss có thể phát triển theo hướng speedrun hoặc thi đấu PvE, không phải PvP truyền thống."}, {"q": "HoYoverse có đủ năng lực để làm game dark fantasy không?", "a": "Công ty có tài chính mạnh nhưng thiếu kinh nghiệm thể loại nà\u0300y; thành bại phụ thuộc vào tay nghề thiết kế thực tế.\
I still remember the day the first trailer of Nodusfall appeared on gaming forums. Within hours, comments flooded: 'Rip-off of Elden Ring', 'HoYoverse is making a pale copy', 'Look at that winged creature, isn't it just like Malenia?'... I sat silent, watching each frame repeatedly. That familiar feeling – it was exactly like the first time I saw Lee Sang-heon touch the ball with the sole of his boot in K-League 2 back in 2026. An unusual detail, enough to trigger my hunting instinct.
The context of this story is not just a new game. Nodusfall is a strategic pivot for HoYoverse – a company that dominated with anime-style titles like Genshin Impact and Honkai, now suddenly jumping into realistic dark fantasy, a genre defined by FromSoftware's Elden Ring. Since Elden Ring released in 2026 and won Game of the Year, its influence on the entire gaming industry is undeniable. Countless new projects choose similar combat styles, world design, and atmosphere. So when HoYoverse announced Nodusfall with realistic graphics, dark setting, and action RPG gameplay, the community immediately raised alarm bells. But is that a fair conclusion?

The core point I want to emphasize: this debate is based on too little evidence. All we have is a short trailer – a few static images, some basic combat scenes. No actual gameplay, no detailed combat mechanics. Players compare Nodusfall's winged character with Malenia, or the white-haired woman with Melina, but those are only archetypal similarities – a winged creature in dark fantasy, a mysterious female character – elements that existed long before Elden Ring. More importantly, Nodusfall has a key differentiator that many overlook: co-op boss hunting for up to four players. This brings it closer to Monster Hunter than Elden Ring, which is primarily a single-player experience. If you play it, you'll see the pacing is entirely different – not dodging attacks alone but coordinating with teammates to take down giant foes.
The contrarian angle here is: instead of rushing to label it a 'copy', we should ask the reverse question – why did HoYoverse choose this genre? The company has massive financial resources, able to invest billions into R&D. This shift to realistic dark fantasy is not just a risky brand move, but a clear market signal: HoYoverse wants to expand into the Western premium console/PC market – where Elden Ring proved the demand for this genre. If this project succeeds, it could trigger a wave of Chinese developers entering the premium gaming segment, a trend to watch over the next 3-5 years.
Every rough gem once lay buried in mud, waiting for a patient gaze. Three times I called a player's name wrong to remember: football belongs to no one, not even the storyteller. A match lasts 90 minutes, but its story lasts a lifetime.

In this context, I choose the same approach as when I watched the match between Busan Ipark and Asan Mugunghwa in 2026: find the difference, not reproduce the conclusion. The "semiconductor football" system of Mancini that I discovered at Euro 2026 showed that a small element can change the entire story. Similarly, Nodusfall could be entirely different when actual gameplay is revealed. The community already called it "Elden Ring meets Monster Hunter" – a label that is not negative if the co-op element is executed well.
However, this does not mean I believe HoYoverse is "completely innocent". This developer has a deep background in anime gacha, but no experience in realistic action RPGs. The images too reminiscent of Elden Ring in the trailer could be a sign of careless borrowing, or simply insufficient artistic refinement. The real risk lies in the long-term brand impact: if the game launches and the community judges it as a "soulless copy", the reputation of the entire HoYoverse ecosystem will suffer.
I recall the lesson from the 2026 World Cup: three times mispronouncing a player's name taught me that to tell an accurate sports story, you must check every small detail. In this case, the story of Nodusfall cannot yet end. I will wait for the next gameplay reveal, where HoYoverse has the chance to prove its own identity – just like Mancini proved that "semiconductor football" was not just copying.
Finally, remember: a match lasts 90 minutes, but its story lasts a lifetime. Nodusfall is the same. Let the gameplay speak before quickly assigning labels.
